Gabriel A. Wyatt

Gabriel A. Wyatt

LET ME HELP YOU

Software: Blender 3D (Eevee Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 1 day

Relaxing Robot

Software: Blender 3D (Eevee Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Slight halation was added in Davinci Resolve.


Time to complete: 2 days

Colossus

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: This is a shot from a larger group project that I was a part of. Everything in the shot is my work expect for the scan of the human character and the portal at the end of the shot. The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Film grain and halation were added in Davinci Resolve.


Human Scan: The human character who falls into the shot and runs across the frame is a scan of a friend of mine. At first, I was provided with two separate scans of his body, but ultimately, I had to combine the two of them. I did this by taking the head of one and stitching it to the body of the other.


Time to complete: 5 days


Turbine

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Film grain and halation were added in Davinci Resolve.


Time to complete: 1 day


Forest Crater

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Film grain and halation were added in Davinci Resolve.


Time to complete: 1 day

Biblically Accurate Angel

Software: Blender 3D (Cycles Render Engine), After Effects



Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in After Effects. In After Effects, a gaussian blur was added that is screened over the video.


Time to complete: 3 days


Inspiration: The Bible

Cyberpunk City

Software: Blender 3D (Cycles Render Engine), After Effects


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in After Effects. No effects were added in post.


Time to complete: 1 week


Inspiration: Bladerunner 2049

Pilot Helmet

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. To make the helmet, I sculpted the mesh and then retopologized it. The composting was done in Davinci Resolve. A slight halation was added in Davinci Resolve.


Time to complete: 2 days


Inspiration: Titanfall 2

Obliterator

Software: Blender 3D (Cycles Render Engine), After Effects


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. To animate the legs of the robot, I used inverse kinematics. The composting was done in After Effects. No effects were added in post.


Time to complete: 2 days


Titan

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. To make the titan, I modeled base pieces of the body and kitbashed some assets I had made earlier to add detail. The composting was done in Davinci Resolve. Film grain and halation was added in Davinci Resolve.


Time to complete: 3 days


Inspiration: Titanfall 2

Stasis

Software: Blender 3D (Cycles Render Engine), After Effects


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in After Effects.


Time to complete: 3 days


Inspiration: Titanfall 2