AKINCI (BAYKAR) UAV Drone
Software: Blender 3D (Cycles Render Engine)
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine)
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine)
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine)
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine)
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine), After Effects
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.
Time to complete: 5 days
Software: Blender 3D (Cycles Render Engine), After Effects
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.
Time to complete: 1 day
Software: Blender 3D (Cycles Render Engine), After Effects
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used the Blender addon Geoscatter for the foliage and rocks. I used premade vdbs for the explosions.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine), After Effects
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used the Blender addon Geoscatter for the rocks.
Time to complete: 1 day
Software: Blender 3D (Cycles Render Engine), After Effects
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used the Blender addon Geoscatter for the foliage.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine), After Effects
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used a pre-made male kid base mesh to model the rest of the robot.
Time to complete: 6 hours
Software: Blender 3D (Cycles Render Engine), After Effects
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used a pre-made male kid base mesh to model the rest of the robot.
Time to complete: 9 hours
Software: Blender 3D (Cycles Render Engine), After Effects
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used a pre-made male base mesh to model the knight. I used Ian Hubert's grass set up and textures from textures.com.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine), After Effects
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. I used a few premade assets: a base human model, feathers, eyes, and a cloud vdb.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. I used a few premade assets, some from an asset pack from 3D artist Max Hay, and some from my past work. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve. Grain and slight halation were added in Davinci Resolve.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.
Time to complete: 3 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.
Time to complete: 3 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.
Time to complete: 5 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The animations were imported from Mixamo. The composting was done in Davinci Resolve. Color effects were added in Davinci Resolve.
Time to complete: 5 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 5 hours
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, and rendering was all done in Blender 3D. The animations were imported from Mixamo. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 4 hours
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 5 days
Inspiration: XVX-016 Gundam Aerial, RX-78-2 Gundam
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Technical Description: The modeling, texturing, and rendering was all done in Blender 3D. The animations were imported from Mixamo. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 4 hours
Software: Blender 3D (Cycles Render Engine), Davinci Resolve, Mixamo
Technical Description: The modeling, texturing, and rendering was all done in Blender 3D. The animations were imported from Mixamo. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 5 hours
Inspiration: Meet Your Maker
Software: Blender 3D (Cycles and Eevee Render Engine), Davinci Resolve
Project Description: This is my Senior Studio Project for Virginia Tech. A Senior Studio Project is one that is meant to demonstrate the skills acquired throughout the duration of the student's time (4 years) within the School of Visual Arts. From initial ideation to completion, everything happened within my senior year.
Technical Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Color adjustments were done in Davinci Resolve.
Time to complete: 1 year
Software: Blender 3D (Eevee Render Engine), Gaea, Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 4 days
Inspiration: Star Wars, Titanfall 2, Jujutsu Kaisen
Software: Blender 3D (Eevee Render Engine), Gaea, Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 3 days
Inspiration: Star Wars
Software: Blender 3D (Eevee Render Engine), Gaea, Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 2 days
Inspiration: Star Wars
Software: Blender 3D (Eevee Render Engine), Gaea, Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 2 days
Inspiration: Star Wars
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 1 day
Software: Blender 3D (Eevee Render Engine), Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 1 day
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. To make the helmet, I sculpted the mesh and then retopologized it. The composting was done in Davinci Resolve. A slight halation was added in Davinci Resolve.
Time to complete: 2 days
Inspiration: Titanfall 2
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 4 hours
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Film grain and halation were added in Davinci Resolve.
Time to complete: 1 day
Software: Blender 3D (Eevee Render Engine), Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Slight halation was added in Davinci Resolve.
Time to complete: 2 days
Software: Blender 3D (Eevee Render Engine), Davinci Resolve
Description: The modeling, animating, and rendering was all done in Blender 3D. To make the helmet, I sculpted the mesh and then retopologized it. The composting was done in Davinci Resolve. No effects were added in post.
Time to complete: 1 day
Inspiration: Titanfall 2
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Description: This is a shot from a larger group project that I was a part of. Everything in the shot is my work expect for the scan of the human character and the portal at the end of the shot. The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Film grain and halation were added in Davinci Resolve.
Human Scan: The human character who falls into the shot and runs across the frame is a scan of a friend of mine. At first, I was provided with two separate scans of his body, but ultimately, I had to combine the two of them. I did this by taking the head of one and stitching it to the body of the other.
Time to complete: 5 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. To make the titan, I modeled base pieces of the body and kitbashed some assets I had made earlier to add detail. The composting was done in Davinci Resolve. Film grain and halation was added in Davinci Resolve.
Time to complete: 3 days
Inspiration: Titanfall 2
Software: Blender 3D (Cycles Render Engine), After Effects
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. To animate the legs of the robot, I used inverse kinematics. The composting was done in After Effects. No effects were added in post.
Time to complete: 2 days
Software: Blender 3D (Cycles Render Engine), Davinci Resolve
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Film grain and halation were added in Davinci Resolve.
Time to complete: 1 day
Software: Blender 3D (Cycles Render Engine), After Effects
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in After Effects. No effects were added in post.
Time to complete: 1 week
Inspiration: Bladerunner 2049
Software: Blender 3D (Cycles Render Engine), After Effects
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in After Effects. In After Effects, a gaussian blur was added that is screened over the video.
Time to complete: 3 days
Inspiration: The Bible
Software: Blender 3D (Cycles Render Engine), After Effects
Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in After Effects.
Time to complete: 3 days