Gabriel A. Wyatt

AKINCI (BAYKAR) UAV Drone

Software: Blender 3D (Cycles Render Engine)


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.


Time to complete: 2 days


Dassault Rafale M

Software: Blender 3D (Cycles Render Engine)


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.


Time to complete: 2 days


Mummy

Software: Blender 3D (Cycles Render Engine)


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.


Time to complete: 2 days


Racers for the racing project

Software: Blender 3D (Cycles Render Engine)


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.


Time to complete: 2 days


Elden Ring Project

Software: Blender 3D (Cycles Render Engine), After Effects


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.


Time to complete: 5 days


Characters for Dark Souls inspired project

Software: Blender 3D (Cycles Render Engine), After Effects


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D.


Time to complete: 1 day


Arena #1

Software: Blender 3D (Cycles Render Engine), After Effects


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used the Blender addon Geoscatter for the foliage and rocks. I used premade vdbs for the explosions.


Time to complete: 2 days


Despair

Software: Blender 3D (Cycles Render Engine), After Effects


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used the Blender addon Geoscatter for the rocks.


Time to complete: 1 day


Called

Software: Blender 3D (Cycles Render Engine), After Effects


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used the Blender addon Geoscatter for the foliage.


Time to complete: 2 days


GOLIATH

Software: Blender 3D (Cycles Render Engine), After Effects


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used a pre-made male kid base mesh to model the rest of the robot.


Time to complete: 6 hours


DAVID

Software: Blender 3D (Cycles Render Engine), After Effects


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used a pre-made male kid base mesh to model the rest of the robot.


Time to complete: 9 hours


Ephesians 6:11-12

Software: Blender 3D (Cycles Render Engine), After Effects


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. Used a pre-made male base mesh to model the knight. I used Ian Hubert's grass set up and textures from textures.com.


Time to complete: 2 days


Psalm 91:11-12

Software: Blender 3D (Cycles Render Engine), After Effects


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. I used a few premade assets: a base human model, feathers, eyes, and a cloud vdb.


Time to complete: 2 days


Monowheel

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. I used a few premade assets, some from an asset pack from 3D artist Max Hay, and some from my past work. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve. Grain and slight halation were added in Davinci Resolve.


Time to complete: 2 days


Skeletons

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.


Time to complete: 2 days


Knights

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.


Time to complete: 2 days


Angel

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.


Time to complete: 3 days


Racer from "Garage" project

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.


Time to complete: 3 days


Assets made for "Garage" project

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The composting was done in Davinci Resolve.


Time to complete: 5 days


Garage

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, and rendering was all done in Blender 3D. For the textures, I used photo images from textures.com. The animations were imported from Mixamo. The composting was done in Davinci Resolve. Color effects were added in Davinci Resolve.


Time to complete: 5 days


Motorcycles

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, animating and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 5 hours


Robo Stride

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, and rendering was all done in Blender 3D. The animations were imported from Mixamo. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 4 hours


Gundam

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 5 days


Inspiration: XVX-016 Gundam Aerial, RX-78-2 Gundam


Walking Robos

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Technical Description: The modeling, texturing, and rendering was all done in Blender 3D. The animations were imported from Mixamo. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 4 hours


Dancing Robots

Software: Blender 3D (Cycles Render Engine), Davinci Resolve, Mixamo


Technical Description: The modeling, texturing, and rendering was all done in Blender 3D. The animations were imported from Mixamo. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 5 hours


Inspiration: Meet Your Maker


The Medium for Infinity

Software: Blender 3D (Cycles and Eevee Render Engine), Davinci Resolve


Project Description: This is my Senior Studio Project for Virginia Tech. A Senior Studio Project is one that is meant to demonstrate the skills acquired throughout the duration of the student's time (4 years) within the School of Visual Arts. From initial ideation to completion, everything happened within my senior year.


Technical Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Color adjustments were done in Davinci Resolve.


Time to complete: 1 year


Search Series: #4

Software: Blender 3D (Eevee Render Engine), Gaea, Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 4 days


Inspiration: Star Wars, Titanfall 2, Jujutsu Kaisen


Search Series: #3

Software: Blender 3D (Eevee Render Engine), Gaea, Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 3 days


Inspiration: Star Wars


Search Series: #2

Software: Blender 3D (Eevee Render Engine), Gaea, Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 2 days


Inspiration: Star Wars


Search Series: #1

Software: Blender 3D (Eevee Render Engine), Gaea, Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 2 days


Inspiration: Star Wars


Different Sides

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 1 day


LET ME HELP YOU

Software: Blender 3D (Eevee Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 1 day




Pilot Helmet

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. To make the helmet, I sculpted the mesh and then retopologized it. The composting was done in Davinci Resolve. A slight halation was added in Davinci Resolve.


Time to complete: 2 days


Inspiration: Titanfall 2



Greetings Robot

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 4 hours


Turbine

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Film grain and halation were added in Davinci Resolve.


Time to complete: 1 day





Relaxing Robot

Software: Blender 3D (Eevee Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Slight halation was added in Davinci Resolve.


Time to complete: 2 days






Custom Pilot Helmet

Software: Blender 3D (Eevee Render Engine), Davinci Resolve


Description: The modeling, animating, and rendering was all done in Blender 3D. To make the helmet, I sculpted the mesh and then retopologized it. The composting was done in Davinci Resolve. No effects were added in post.


Time to complete: 1 day


Inspiration: Titanfall 2







Colossus

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: This is a shot from a larger group project that I was a part of. Everything in the shot is my work expect for the scan of the human character and the portal at the end of the shot. The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Film grain and halation were added in Davinci Resolve.


Human Scan: The human character who falls into the shot and runs across the frame is a scan of a friend of mine. At first, I was provided with two separate scans of his body, but ultimately, I had to combine the two of them. I did this by taking the head of one and stitching it to the body of the other.


Time to complete: 5 days








Titan

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. To make the titan, I modeled base pieces of the body and kitbashed some assets I had made earlier to add detail. The composting was done in Davinci Resolve. Film grain and halation was added in Davinci Resolve.


Time to complete: 3 days


Inspiration: Titanfall 2









Obliterator

Software: Blender 3D (Cycles Render Engine), After Effects


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. To animate the legs of the robot, I used inverse kinematics. The composting was done in After Effects. No effects were added in post.


Time to complete: 2 days










Forest Crater

Software: Blender 3D (Cycles Render Engine), Davinci Resolve


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in Davinci Resolve. Film grain and halation were added in Davinci Resolve.


Time to complete: 1 day











Cyberpunk City

Software: Blender 3D (Cycles Render Engine), After Effects


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in After Effects. No effects were added in post.


Time to complete: 1 week


Inspiration: Bladerunner 2049














Biblically Accurate Angel

Software: Blender 3D (Cycles Render Engine), After Effects


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in After Effects. In After Effects, a gaussian blur was added that is screened over the video.


Time to complete: 3 days


Inspiration: The Bible















Stasis

Software: Blender 3D (Cycles Render Engine), After Effects


Description: The modeling, texturing, animating, and rendering was all done in Blender 3D. The composting was done in After Effects.


Time to complete: 3 days